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- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <title>大屏首页</title>
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <style>
- body,
- p,
- a {
- margin: 0;
- padding: 0;
- }
- body {
- background: #ab0b0b url(img/pbg.jpg) no-repeat center top;
- background-size: 100% auto;
- }
- html,
- body {
- width: 100%;
- height: 100%;
- }
- .full {
- position: absolute;
- top: 0;
- left: 0;
- right: 0;
- bottom: 0;
- background-color: rgba(0, 0, 0, 0.6);
- }
- .p-top {
- width: 80%;
- height: auto;
- display: block;
- margin: 50px auto;
- }
- .text {
- font-size: 20px;
- color: #fff;
- margin: 200px auto 50px;
- width: 900px;
- }
- .btn-box {
- margin: 0 auto;
- width: 900px;
- display: flex;
- justify-content: space-around;
- }
- .btn-box a {
- display: block;
- }
- .btn-box img{
- display: block;
- width:274px;
- height:auto;
- }
- </style>
- </head>
- <body>
- <div class="full">
- <!-- <img src="img/ptop.png" class="p-top" alt=""> -->
- <p class="text">当前在线人数:<span id="nowWait">0</span></p>
- <div class="btn-box">
- <a onclick="setStatus(1)" class="btn1"><img src="img/pbtn.png"></a>
- <a onclick="setStatus(2)" class="btn2"><img src="img/pbtn2.png"></a>
- </div>
- </div>
- <script src="js/jquery.js"></script>
- <script>
- var limitConnect = 3; // 断线重连次数
- var timeConnect = 0;
- var baseUrl = "gj.100t.com";
- var wsWaitUrl = "ws://" + baseUrl + "/ws/quepass/onlinewaiting/1000";
- var startGameUrl="http://"+baseUrl+"/api/quepass/status";
- function webSocketInit(service) {
- var ws = new WebSocket(service);
- var timer = null
- ws.onopen = function () {
- console.log("open success");
- localStorage.removeItem("lockReconnect");
- //定时发送
- timer = window.setInterval(function () {
- ws.send("hello")
- }, 1000)
- }
- var $nowWait = $("#nowWait");
- ws.onmessage = function (e) {
- var res = JSON.parse(e.data);
- console.log(res)
- var len = res.data?res.data.length:0;
- if (len >= 0) {
- $nowWait.html(len);
- }
- }
- ws.onclose = function () {
- console.log("closed...")
- window.clearInterval(timer)
- reconnect(service)
- }
- ws.onerror = function (err) {
- window.clearInterval(timer)
- reconnect(service);
- };
- return ws
- }
- // 重连
- function reconnect(service) {
- // lockReconnect加锁,防止onclose、onerror两次重连
- if (limitConnect > 0) {
- if (localStorage.getItem('lockReconnect') != true) {
- localStorage.setItem("lockReconnect", 1);
- limitConnect--;
- timeConnect++;
- console.log("第" + timeConnect + "次重连");
- // 进行重连
- setTimeout(function () {
- webSocketInit(service);
- localStorage.removeItem("lockReconnect");
- }, 2000);
- }
- } else {
- console.log("TCP连接已超时");
- }
- }
- // 初始化ws
- var ws = webSocketInit(wsWaitUrl)
- // 开始或结束游戏
- var flag=true;
- function setStatus(num) {
- if(flag){
- flag=false;
- $.post(startGameUrl, JSON.stringify({ action: num }),function(){
- flag=true;
- });
- }
-
- }
- </script>
- </body>
- </html>
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